// RAP [bm]: no animations
///*******************************************************************************
// * Copyright (c) 2007, 2008 IBM Corporation and others.
// * All rights reserved. This program and the accompanying materials
// * are made available under the terms of the Eclipse Public License v1.0
// * which accompanies this distribution, and is available at
// * http://www.eclipse.org/legal/epl-v10.html
// *
// * Contributors:
// * IBM Corporation - initial API and implementation
// ******************************************************************************/
//package org.eclipse.ui.internal;
//
//import org.eclipse.swt.SWT;
//import org.eclipse.swt.events.DisposeEvent;
//import org.eclipse.swt.events.DisposeListener;
//import org.eclipse.swt.widgets.Shell;
//
///**
// * AnimationFeedBackBase is an abstract class which provides renderStep(), jobInit() and
// * initialize() methods for AnimationEngine.
// * Its the base class for all the
// * animationFeedbacks
// *
// * @since 3.3
// *
// */
//public abstract class AnimationFeedbackBase {
// private AnimationEngine engine;
// private Shell baseShell;
// private Shell animationShell = null;
//
// /**
// * Creates an AnimationFeedback
// *
// * @param parentShell specifies the composite where the animation will be drawn
// */
// public AnimationFeedbackBase(Shell parentShell) {
// baseShell = parentShell;
//
// baseShell.addDisposeListener(new DisposeListener() {
// public void widgetDisposed(DisposeEvent e) {
// if (engine != null)
// engine.cancelAnimation();
// }
// });
// }
//
// /**
// * Perform any initialization you want to do -prior- to the Job actually
// * gets scheduled.
// *
// * @param animationEngine The engine we're hosted in.
// */
// public abstract void initialize(AnimationEngine animationEngine);
//
// /**
// * Its a draw method. All the code to render an animation goes in this
// * method.
// *
// * @param engine
// */
// public abstract void renderStep(AnimationEngine engine);
//
// /**
// * Perform any initialization you want to have happen -before- the animation
// * starts. Subclasses may subclass but not override (i.e. you have to call super).
// *
// * @param engine The AnimationEngine hosting the feedback
// * @return 'true' iff the animation is capable of running
// */
// public boolean jobInit(AnimationEngine engine) {
// this.engine = engine;
// return engine != null;
// }
//
// /**
// * Dispose any locally created resources
// */
// public void dispose() {
// if (animationShell != null && !animationShell.isDisposed())
// animationShell.dispose();
// }
//
// /**
// * @return The shell this animation is being rendered 'on'
// */
// public Shell getBaseShell() {
// return baseShell;
// }
//
// /**
// * @return A shell that can be used to render the animation on
// */
// public Shell getAnimationShell() {
// if (animationShell == null) {
// animationShell = new Shell(getBaseShell(), SWT.NO_TRIM | SWT.ON_TOP);
//
// animationShell.addDisposeListener(new DisposeListener() {
// public void widgetDisposed(DisposeEvent e) {
// if (engine != null)
// engine.cancelAnimation();
// }
// });
// }
//
// return animationShell;
// }
//
//}